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Figma to Flutter AI

Convert Figma Designs to Flutter with AI

Bring your Figma design into FlutterGo and turn supported design context into editable Flutter screens. Compare the result with your original design, refine the interface and continue building the application.

Free to start, no card needed. Figma import is on every plan, and the result is real Dart you can download on Pro and up.

Compare the Figma Design with the Flutter Result

Trailhead is a hiking app screen designed in Figma. Beside the frame are the Flutter screen FlutterGo built from it and the same screen after one refinement message, both captured from the live preview.

The Trailhead Explore screen as a frame in Figma: a greeting, search, a featured trail card, three nearby trails and bottom tabs
Figma frame the design
The first Flutter build of the Trailhead screen in FlutterGo, with the featured trail name cut off by a wider Start button
First build close, the title cut off
The Trailhead screen after one refinement message: the trail name fits on one line and the trail rows sit above the tabs
After one message matched to the frame

How this demo was made: the frame was exported from Figma as an image and attached in chat, and FlutterGo rebuilt it with real Flutter widgets. The From Figma import reads the same frame straight from your file, with its text, colours and images. Either way the match is close, not pixel-exact: the first build cut off the trail name, and one message fixed it. That message is under Refine the Generated Flutter Interface.

How Figma-to-Flutter Conversion Works

Connect once, paste a link, and the agent builds the screens in a queue. The pull is free. Building the screens is agent work and spends credits like any chat turn: 1 credit per command.

  1. Connect Figma and Select the Design

    Connect your Figma account once under Integrations, then Figma. It is an OAuth connection to your own account, so private files you can open in Figma work. FlutterGo is not a Figma plugin; there is nothing to install. On the home composer, choose "From Figma", paste a figma.com design, file or proto link, add your notes after it and start the build.

  2. Import Supported Design Context and Assets

    FlutterGo pulls the file through the Figma REST API and shows progress as screens and assets are counted. Every top-level frame on each page becomes a screen. The importer saves a PNG of each frame, the placed images, each text's size and weight, and a token bag under figma/. The pull is free.

  3. Generate, Preview and Refine Flutter Screens

    The agent builds the screens one at a time from each frame's PNG and plan, with real Text, buttons and lists instead of one big image. After each screen, the agent checks it against the Figma PNG and fixes the mismatches it finds before moving on. The match is close, not pixel-exact, so refine the rest by chat.

Reusable prompt
The file has six screens: Onboarding, Sign in, Home, Search, Detail and Profile. Keep every label as real text. Use Inter from Google Fonts for now; we will add our licensed font files later. The bottom bar on Home is the app shell: reuse it on Search and Profile and wire the tabs. Leave sign-in as a screen only; we connect Supabase after the import.

Type those notes after the Figma link, in the same box, before you start the build: what to change, what stays text, which font to load. Inside an existing project, Attach Figma link in chat does the same job.

What Your Figma Design Becomes in Flutter

From Figma design to Flutter widgets: the importer records what it can read, and the agent builds from that record plus a PNG of each frame.

In FigmaIn FlutterNotes
A top-level frame on a pageA screen, built from its PNG and planFrame names become screen names.
Text runs with size and weightReal Text widgets, using the size and weight read from FigmaKeep text as text, not outlines.
Solid fills, strokes, corner radiiColours, borders and rounded cornersGradient fills are listed as unsupported in figma/OVERVIEW.md; blend modes are not read.
Images placed in the frame (photos, illustrations, logos)Image files in figma/assets/images/ (up to 48 per import), used with Image.assetVector icons are not exported as files; check them in the preview.
Colours, typography, spacing, radiusA token bag saved with the projectRead once from the frames at import; later Figma changes are not re-synced. Shadows are not read.

Layouts and Flutter Widgets

Every screen is built from real widgets, never one big image with tap areas, so each label and button stays editable.

Generated screens

Colours, Typography and Styling

Text uses the size and weight read from Figma, in a system or Google font the agent can load.

Generated screens

Images, Icons and Assets

Up to 48 placed photos, illustrations and logos arrive as real files, not screenshot regions; vector icons do not, so check them in the preview.

Generated screens

Reusable Components Where Supported

Component instance references are recorded at import; this is not a complete component conversion, so ask in chat to keep a shared widget in one place.

Generated screens

Prepare Your Figma File for Better Results

The importer works from top-level frames, layer names and what it can export. A tidy file gives the agent a better plan.

Organise Frames and Name Components

Make each screen one phone-sized frame at the top level of its page, named as you want the screen named. Every top-level frame or component becomes a screen, including a cover frame. Keep anything else off the top level, or import a copy of the file with only the screens. Frames inside a Section or a group are not top-level, so move screens out of them before you import. Name layers and components too; the names feed the plan.

Before you import

Check Layout Rules and Responsive Expectations

The agent rebuilds each layout from the frame’s PNG and plan, at the frame’s phone size. Do not rely on gradients or blend modes. Plan small phones, tablets and overflow as chat requests after import.

Before you import

Confirm Fonts, Assets and Access Permissions

Keep text as text, not outlines, so it becomes real Text widgets. Have any custom font files ready to add after import. Connect the Figma account that can open the file.

Before you import

Refine the Generated Flutter Interface

The generated screens are a starting point. Edit them by chat, open any file with Show code, or use the Edit/inspect mode for visual tweaks.

Common requests after a Figma import:

  • Spacing. Tighten a gap or match a margin across screens.
  • Typography. Swap in your licensed font once the files are added.
  • Overflow. Ask for an ellipsis, wrapping or a scroll on long labels.
  • Navigation. Wire tabs, back buttons and flows a static frame cannot express.
  • Other screen sizes. The frame was one size; ask for a small-phone or tablet check.
The message behind the third screen above
On Explore, match the Figma frame more closely: make the Start button the frame's size (64 by 40) so "Cedar Ridge Loop" and "6.2 km · 2 h 10 min · Moderate" fit on one line without being cut off, and fit all three trail rows above the bottom tabs, as in the frame.

The agent edits the Dart for those screens, the change hot-reloads into the phone preview, and you compare again. Each command spends 1 credit; Fix with AI costs nothing. Ship → Share gives your designer a link to the running preview.

Design Conversion Is Different from App Functionality

A Figma to Flutter converter, this one included, gives you screens, not backend logic. Sign-in, data, payments and rules are implemented and tested separately, and FlutterGo helps with each.

A sign-in frame becomes a sign-in screen, not a working account system. The same goes for a list that should load from a database, or a checkout that should charge a card.

  • Authentication and data. Connect Supabase in Settings (Connect Supabase, then approve in the window that opens), then link or create this app’s Supabase project from the project console. The agent wires auth, Postgres tables, storage, realtime and an RLS-safe client. See Backends.
  • An API you already run. The agent can point the app at your existing REST API.
  • Payments. When the agent adds payments, a Stripe setup form in the project console takes the keys. The publishable key goes in the app; the secret key stays server-only and is never pushed to GitHub. The provider is yours, and a checkout screen in the preview does not prove a real payment.
  • Business rules. Once the data exists, ask the agent for validation and permission rules, then test them.

Two guides walk through this split for a whole type of app: the ecommerce app builder and the booking app builder.

Export and Continue with Editable Dart Code

From Figma to Dart: a standard Flutter project with the design context saved beside it. On Pro and up, you take it anywhere.

  • A standard project tree. android/, assets/, ios/, lib/ (data, features, router, shared, theme), test/, web/ and pubspec.yaml, with Material 3, Riverpod and go_router.
  • The design context, kept. The figma/ folder stays in the project: OVERVIEW.md with its list of unsupported nodes, screens.json, screen-plans.json and assets/.
  • Download code and GitHub sync, on Pro and up. A ZIP of the whole project under Ship, or sync to a private repository in your own GitHub account. Open it in Android Studio or VS Code and run flutter run. Cancel later and the code you synced or downloaded is still yours.
The FlutterGo studio in Show code view, with the project files listed and main.dart open
Show code in a FlutterGo project, with main.dart open. A Figma import adds a figma/ folder to this tree.

Figma-to-Flutter Requirements and Limitations

Read these before you paste a link.

  • Links. figma.com/design/…, figma.com/file/… and figma.com/proto links are accepted.
  • Connection. Your own Figma account, connected once with OAuth, and a file that account can open.
  • Plans. Import on every plan, including Free (5 sign-up credits). The pull is free; building the screens spends credits like any chat turn (1 per command). Download code and GitHub sync are on Pro and up.
  • One pull at a time. Each account runs one import at once; start the next when it finishes.
  • Rate limits. Figma’s image-export API has per-account limits; a 429 pauses the pull. Wait and retry.
  • Close, not exact. The agent checks each screen against its PNG and fixes the mismatches it finds, but the result is close, not pixel-exact. Refine the rest by chat.
  • Unsupported nodes. Gradient fills, and any image that failed to download, are listed in figma/OVERVIEW.md. Blend modes, shadows and other effects are not read, so check them in the preview.

Figma to Flutter Questions

Short answers to what designers and developers ask before a first import.

Can FlutterGo convert my Figma design into Flutter code?

Yes, the screens. Connect your Figma account once, then paste a figma.com link with "From Figma". The agent generates Flutter code from Figma frames one screen at a time, checking each against its PNG. The pull is free; building the screens spends credits like any chat turn, 1 credit per command.

Does it support private Figma files?

Yes, when the Figma account you connect can open them. The connection is OAuth to your own account, and FlutterGo pulls the file through the Figma REST API. Design, file and proto links are accepted.

How are images and fonts handled?

Up to 48 photos, illustrations and logos placed as images are downloaded into figma/assets/images/ and used with Image.asset. Vector icons are not exported as files, so check them in the preview. Text layers are read with their size and weight and built as real Text widgets, so keep text as text rather than outlines. The agent loads system and Google fonts; add custom font files afterwards.

Can I refine the generated layout?

Yes, by chat. Ask for spacing, typography, overflow handling, navigation or other screen sizes, and the change hot-reloads into the phone preview. "Show code" lets you edit every file.

Will it implement backend functionality from the design?

No. Nothing in the design becomes backend logic. Sign-in, APIs, persistence, payments and business rules are implemented and tested separately. FlutterGo helps: connect Supabase for auth and data, use the Stripe setup form for payment keys, or point the app at your REST API. See Backends.

Can I continue editing the project locally?

Yes, on Pro and up. Download a ZIP of the project under Ship, or sync it to a private GitHub repository in your account. Open it in Android Studio or VS Code and run flutter run. Downloaded and synced copies are yours to keep if you cancel.

Does it guarantee an exact visual match?

No. The match is close, not pixel-exact. The agent is told to compare each screen with its Figma PNG and fix the mismatches it finds, so expect a few adjustments. Gradient fills are listed as unsupported in figma/OVERVIEW.md; blend modes and shadows are not read, so refine them by chat.

Your design, as real Flutter screens.Connect Figma, paste the link and watch the first screen build in the phone preview.