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Fitness app builder

AI Fitness App Builder for Workout and Training Apps

Turn your training method into an editable Flutter fitness app. Describe your workouts, sessions and how progress is tracked, then generate the screens, preview the app and test it before launch.

Free to start, no card needed. The AI fitness app builder writes real Dart that you can read in the studio and download on Pro and up.

See a Workout App Built with FlutterGo

Pulse is an interval workout app the FlutterGo team made with this workout app builder. The three screens below were captured from its live preview, not drawn as mock-ups.

Pulse Workouts screen titled Dial an interval: a Quick start card for Tabata 20/10 over 8 rounds with 2:40 of work and a 30-second warm-up, filter chips for All, Tabata, HIIT, EMOM and Custom, and workout cards showing rounds, length and a Start button
Workouts quick start, type filters
Pulse interval timer for HIIT 40/20 over 10 rounds: Round 1 of 10, with the warm-up phase counting down from 45 inside a ring and Reset, Start and Skip buttons below
Timer warm-up phase, round 1 of 10
Pulse athlete setup screen: a name, the goal Hit 4 HIIT sessions every week, a weekly goal bar at 5 of 4, a sessions per week stepper and a Save profile button
Profile athlete setup, weekly goal

Sample data throughout: the workouts, the athlete and the session count were filled in for the demo.

Pulse has three tabs: Workouts, History and Profile. The captures cover the Workouts tab, the timer screen and the athlete profile; the History tab exists in the app but is not shown here. None of the screens show health data sync, exercise videos, coach chat or reminders. The two lists further down separate what the captures show from what still needs building.

Build the Training Features Your Users Need

Each card says where its feature stands. Shown in the demo means the Pulse captures include it. Generated screens are built when you describe them. Live with Supabase needs your own Supabase project connected.

Workout Plans and Programmes

Pulse's Workouts tab holds the plans: interval sessions on cards, each with its rounds, total length and a Start button. Chips for All, Tabata, HIIT, EMOM and Custom narrow the list, and a quick start card sits on top. The captures show no multi-week programme. Describe the weeks and the agent generates those screens.

Shown in the demo Programmes: generated screens

Exercise Sessions and Sets

Pulse is built around timed rounds, not logged sets. For strength work, list each exercise with its sets, reps and rest, and the agent builds a session screen where users record every set and its weight. Ask for a kg or lb choice in the profile, then test both units.

Generated screens

Timers and Intervals

The timer is the heart of the demo. The capture shows HIIT 40/20 set for 10 rounds, Round 1 of 10 and a warm-up counting down from 45 inside a ring, with Reset, Start and Skip below. Want other work and rest splits or an extra phase? Ask in chat and the agent changes the timer.

Shown in the demo

Progress Tracking and History

In the Profile capture the goal reads Hit 4 HIIT sessions every week, and the weekly bar stands at 5 of 4. The History tab exists but is not captured. To keep sessions for months and across phones, connect Supabase and ask for sign-in plus a sessions table whose rows only their owner can read.

Live with Supabase

How to Build a Fitness App with AI

To create a fitness app with FlutterGo, you go from a written training method to a tested app in three steps. The preview runs in your browser, so you need no Mac or emulator. Already designed the screens? Start from your Figma file and wire up the timer afterwards.

  1. Describe Your Programme and Sessions

    Write down how you train people: the workout types, the work and rest times, the rounds and how many sessions make up a week. Add how progress should be measured, such as sessions per week or weight lifted. Then type or paste the brief into the home page composer and send it.

  2. Generate and Refine the Training Screens

    The agent plans the screens and writes the Dart code, and you watch the app change in the phone preview while it works. Each chat command costs 1 credit, so ask for one change at a time, such as a longer rest phase or a new filter chip. Use Edit mode for small visual tweaks and Show code to read or edit any file.

  3. Connect Accounts and Progress Data

    Connect Supabase from Settings and ask the agent to add accounts, a profile table and a sessions table with row level security, so each user sees only their own history. Finish a workout, sign in on a second device and check that the session appears there too. From Starter, install an Android test APK and time a full session on a real phone.

Reusable prompt
Build an interval timer app with three tabs: Workouts, History and Profile. Workouts opens with a quick start card, then workout cards for Tabata, HIIT and EMOM, each showing rounds, total length and a Start button, with filter chips by type. Start opens a full-screen timer that runs a warm-up, then work and rest phases, counts the rounds and has Reset, Start and Skip. History lists finished sessions. Profile is an athlete setup with a name, a goal and a weekly session target with a progress bar. Use a dark style with one bright accent colour and sample data.

Shown in the Demo vs Built on Request

A capture proves that a screen exists, not that everything behind it is done. The first list is what Pulse shows. The second needs additional development before your app can offer it.

Shown in the Pulse captures

  • Interval workouts by type. Tabata, HIIT, EMOM and Custom, filtered with chips.
  • A quick start. A card at the top for Tabata 20/10 with a 30-second warm-up.
  • An interval timer with phases and rounds. HIIT 40/20 over 10 rounds, counting down the warm-up.
  • Reset and Skip. Both sit beside Start on the timer screen.
  • A weekly goal with progress. A bar comparing sessions done with the weekly target.
  • An editable profile. Name, goal and sessions per week, with a Save profile button.

Needs additional development

  • Health and wearable sync. Pulse does not connect to Apple Health, Google Fit or wearables, and nothing like it is built in.
  • Exercise videos. Hosting and playing workout clips is not in the demo and needs its own storage plan.
  • Coach chat. Messages between a trainer and a client are not part of Pulse.
  • Reminders. Push and scheduled reminders are not built in. Add a provider by API, often through a Supabase Edge Function.
  • Subscriptions and selling programmes. Digital content sold inside iOS and Android apps falls under Apple's and Google's in-app purchase rules. In-person sessions can be paid through your own Stripe account.
  • Accounts and history across devices. Both need Supabase connected.

Adapt Your Fitness App to Your Business

Sessions, a timer and a weekly goal fit more than interval training. Use FlutterGo as a personal trainer app builder, for a studio or for a home workout product; what changes is your brief and your data, not the process.

Personal Trainers and Coaching

Give each client a profile, a goal and the sessions you set, then see what they complete. On Pro and up, FlutterGo builds an admin panel that shares the app's Supabase backend; sign in there to add or edit workouts and manage users. Before launch, send a client the Share link to try the running preview.

Live with Supabase

Gyms, Studios and Classes

A studio app needs a class timetable, a coach for each class and a limit on places. Reserving a place is a booking job, so the booking app builder page covers the server-side check that stops a class overfilling. Pulse-style workout cards and a timer can sit in the same app for members who train on their own.

Live with Supabase

Home Workouts and Programmes

For a home training product, start from the Pulse pattern of workout cards, a timer and a weekly goal. Then ask for a week-by-week programme, filters for kit-free sessions and a rest-day screen. Exercise videos and paid programmes need the extra development listed above.

Generated screens

Own Your Flutter Fitness App Code

Pulse is a standard Flutter project, and your app will be one too, with every file open to read and edit in the studio.

  • Readable Dart. Material 3 widgets, Riverpod for state and go_router for navigation. The same codebase builds for both iOS and Android.
  • Take it with you on Pro and up. Download code sits under Ship and packs the whole project into a ZIP. GitHub sync pushes it to a private repository that your own account owns.
  • Yours after you cancel. Code you have already downloaded or synced stays with you. Load the folder in VS Code or Android Studio, and flutter run starts it.
  • Secrets kept off the phone. If you charge for sessions, the Stripe secret key lives in .env.server. It never ships inside the app and is never pushed to GitHub.
FlutterGo Show code view: a generated Flutter project's file tree beside main.dart open in the editor
Show code lists every project file; here main.dart is open for editing.

Test Your Fitness App Before Launch

People use a workout app mid-session, often with the phone on the floor, so timing faults get noticed fast. Run these cases on a real device as well as in the preview.

  • Locked screen and background. Start a session, lock the phone, then switch apps mid-round. Back in the app, the timer must show the right phase and time left.
  • Phase changes and sounds. Each change from warm-up to work to rest must land on time, with the sound or vibration you chose. Try it with the volume down as well.
  • Rounds and rest add up. A 40/20 session over 10 rounds, plus its warm-up, must last as long as its workout card says. Check how the final rest is handled.
  • No signal. Finish a workout with Wi-Fi and mobile data off. The session must still save, and if you build sync, it must reach your database once the phone reconnects, with no duplicate.
  • Kilograms and pounds. Switch units in the profile. Logged weights must show in the new unit without changing what was recorded.
  • Private data. Sign in as a second user. They must not see the first user's sessions, goals or profile, even by requesting the rows directly.
  • Reminders, if you add them. Give the reminder provider a wrong key. Workouts must still save, and the failed send must be logged where you can see it.

Fitness App Builder Pricing and Requirements

Building and previewing a fitness app starts on the Free plan. Paid plans add credits, a test APK, store publishing and the code itself.

PlanPriceWhat you get
Free$0Build and preview with 5 credits from sign-up, kept until you use them, across up to 2 projects.
Starter$19 a monthAdds 50 credits a month and an Android test APK, so you can run a session on your own phone.
Pro$49 a monthAdds 150 credits a month, publishing to Google Play and the App Store, Download code and GitHub sync, a website and admin panel, and your own AI and MCP.
Business$99 a monthAdds 500 credits, everything in Pro and the Secrets Vault, which stores your keys encrypted.

These are monthly list prices in US dollars; some countries get a regional price at checkout, and the pricing page shows yours. Each chat command costs 1 credit. An APK build costs 1 credit and is refunded if the build fails. A store deploy costs 2.5 credits for one store and 5 credits for both. Fix with AI costs nothing. Plans and billing in the docs has the detail.

What you need.

  • A browser to build and preview. No Mac or emulator.
  • A Supabase account for sign-in and saved progress, linked from Settings once you approve the connection.
  • A Stripe account, if you take payment for in-person sessions.
  • A Google Play developer account to publish on Android.
  • An Apple Developer account and a connected GitHub repository for iOS, which is built and signed on a cloud Mac runner.

Store review is up to Apple and Google.

Fitness App Builder Questions

Straight answers on timers, progress, health data and selling programmes, and on what the Pulse demo does and does not prove.

Can I build a workout app with AI?

Yes. Describe your workouts, phases and goals in chat, and the agent writes the Flutter screens while you watch them appear in a phone preview. The FlutterGo team built Pulse, the interval app on this page, the same way. The output is a standard Flutter project that you can download on Pro and up.

Can the app include interval timers?

Yes. The Pulse captures show a full-screen interval timer with a warm-up phase, a round counter and Reset, Start and Skip controls. Ask for your own formats, such as Tabata, EMOM or a custom work and rest split. Before launch, test it with the screen locked and the app in the background.

Can users track their progress over time?

Yes, once their data is stored. The Pulse profile shows a weekly goal with a progress bar, and its History tab exists but is not in the captures. To keep progress over time and across devices, connect Supabase and ask for sign-in and a sessions table with row-level security. The backends chapter covers the connection.

Does it connect to Apple Health or Google Fit?

Not out of the box. Pulse does not sync with Apple Health, Google Fit or wearables, and FlutterGo has no built-in connection to them. Treat health data sync as additional development and plan it before you promise it to users. The code downloads on Pro and up, so a developer can extend the standard Flutter project.

Can personal trainers sell programmes in the app?

Not in the demo: the Pulse captures show no payments or subscriptions. Digital programmes sold inside iOS and Android apps fall under Apple's and Google's in-app purchase rules, so selling them needs additional development that follows those rules. In-person sessions are different: they can be paid through your own Stripe account, whose keys go into the Stripe setup form that appears when the agent adds payments.

Can the app run on iOS and Android?

Yes, from one Flutter codebase. While you build, it runs in a phone preview in your browser, and from Starter you can install an Android test APK on your own phone. Pro and up add publishing: a signed App Bundle to the Google Play track you pick, and an iOS build signed on a cloud Mac runner in your connected GitHub repository, then sent to TestFlight. You need developer accounts with Google Play and Apple, and each store reviews the app before release.

Put your workouts on a phone, timer and all.Free to start, no card needed.